Ryan Hunt
I am a:
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3D Animator
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3D Modeller
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UX Designer
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Video Editor
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UX Researcher
- 3D Animator - 3D Modeller - UX Designer - Video Editor - UX Researcher
Creative to the core, let’s create together!
Currently based in Wellington, New Zealand
Open to On-site, Hybrid & Remote work
Skillsets
3D Modelling & 3D Animation
Modelling
Environment Modelling
Animation
Autodesk Maya
Adobe Photoshop
Autodesk Mudbox
Creative Thinking
UX Design & UX Research
Customer Research
Card Sorting
A/B Testing
Figma
Usability Testing
Heuristic Evaluation
Interviews
Similarity Matrix’s
Sketching
Low Fidelity Wireframing
HRI Concepts
Miro
Dovetail
Video Editing
Davinci Resolve
Adobe After Effects
Storyboarding
Creative Thinking
Capcut
General
Stakeholder Management
General Management & Planning
Mentoring
Hubspot
Customer Relationship Management
Database Management
UX Design & UX Research
My journey into UX Design and Research began in 2022, following a pivot from web development studies at Dev Academy. From there, I built my foundations through some short online courses and developing my Figma skills before moving into a professional setting.
At Clutterbot, UX research and design became the core of my role, working closely within the product team to gather insights, inform decisions, and contribute to design work that shaped part of the product's direction. While an NDA prevents me from sharing the work directly, I'm happy to discuss my experiences and process.
Alongside my UX work, I have an interest for Game Design and continue to explore techniques in that space, as I have a long term interest in breaking into the games industry.
For a full overview of my UX experience, follow the button below.
3D Modelling & Animation
3D modelling, animation and the games industry represent my deepest passion, and where my creative journey truly began, studying at Yoobee School of Design from 2013 to 2015 and then continuing on with portfolio projects.
My interests span a wide range of 3D disciplines, from modelling to animation, with a particular focus on environment and character modelling as areas I'm always looking to develop.
Most of my 3D work has been personal or portfolio driven, though my professional experience includes producing in-house videos at Clutterbot. I've also had the opportunity to give back to the craft as a 3D Short Course Tutor at Yoobee College of Creative Innovation for a brief time.
Looking ahead, I'm keen to expand into tools and disciplines I haven't yet had the chance to explore, including ZBrush, Unreal Engine, Substance 3D, and 3D printing.
For a full overview of my 3D experience, follow the button below.
What began as a complement to my 3D work has grown into a growing interest. Video editing has become an area I find to express creativity, particularly through my time at Clutterbot where I had the opportunity to produce a variety of in-house videos supporting research and design artefacts. That experience sparked a real enthusiasm for the craft, and I'm actively upskilling in this area as I look to take on more video work in the future as a way of building my broader storytelling abilities.
On the professional side, one piece I can share publicly is the promotional video I edited for Clutterbot's booth at ROScon. Other internal work falls under NDA, though I'm happy to speak to those experiences. I also have a collection of personal projects available to view on the relevant page mostly tied to my 3D experiences.
For a full overview of my video editing experience, follow the button below.